Download Armageddon Bound (Demon Squad, Book 1) by Tim Marquitz PDF

By Tim Marquitz

Half-devil and miles from whatever akin to heroic, perpetual underdog Frank "Triggaltheron" Trigg is the final guy status opposed to Armageddon. because the favourite nephew of the satan, Frank has led a lifestyles, yet he'd constantly had his uncle's impact to fall again on. Now, with God and Lucifer coming to phrases and leaving lifestyles to fend for itself, his as soon as exalted prestige of Anti-Christ-to-be does little to endear him to the hordes of angels and demons operating amok within the Godless global. With aid from the contributors of DRAC, a firm of wizards, psychics, telepaths, and low-end supernatural beings, Frank needs to thwart the pro-Armageddon forces and rescue an angel in whose existence rests the destiny of humanity. higher good fortune subsequent time, humanity.

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Additional info for Armageddon Bound (Demon Squad, Book 1)

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Long) or 20 ft. /20 ft. (tall) Special Attacks: See text Special Qualities: See text Saves: As master Abilities: Str 24, Dex 6, Con –, Int –, Wis 1, Cha 1 Colossal Construct Hit Dice: 32d10 (176 hp) Initiative: -3 (Dex) Speed: 10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels, 30 ft. swim, 50 ft. flight) AC: 11 (-8 size, -3 Dex, +12 natural) Attacks: Slam +25 melee Damage: Slam 4d6+9 Face/Reach: 40 ft. /15 ft. (long) or 40 ft. /25 ft. (tall) Special Attacks: See text Special Qualities: See text Saves: As master Abilities: Str 28, Dex 4, Con –, Int –, Wis 1, Cha 1 Base Challenge Rating: Diminutive 1/4, Tiny 1/2; Small 1; Medium 2; Large 3; Huge 5; Gargantuan 7; Colossal 10 Construct: Unintelligent constructs are immune to mind-influencing effects (though the artificer’s prime numinus is not), poison, disease, and similar effects.

Elemental planetouched of course tend to congregate in strongly-aligned elemental areas. Any civilized area with the appropriate elemental signature will have a few. In short, the stronger the signature of the area in question, the more planetouched will choose to live there. More information on this can be found in Chapter III: Mystic Forces. Languages: Automatic Languages: Imperial Common and appropriate planar language. Bonus Languages: Imperial Common and Regional. 37 Morningstar Classes ARTIFICER With enough experience, supplies and money, an artificer can build a small army of whirring combatants, a prosthetic limb, an airship, or any number of magical or mechanical miracles.

Legs, 40 ft. multiple legs, 60 ft. wheels, 50 ft. swim, 70 ft. flight) AC: 13 (-2 size, -1 Dex, +6 natural) Attacks: Slam +9 melee Damage: Slam 2d6+5 Space/Reach: 10 ft. /10 ft. (long) or 10 ft. /15 ft. (tall) Special Attacks: See text Special Qualities: See text Saves: As master Abilities: Str 20, Dex 8, Con –, Int –, Wis 1, Cha 1 Gargantuan Construct Hit Dice: 16d10 (88 hp) 43 Initiative: -2 (Dex) Speed: 10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels, 40 ft. swim, 60 ft. flight) AC: 12 (-4 size, -2 Dex, +8 natural) Attacks: Slam +15 melee Damage: Slam 2d8+7 Face/Reach: 20 ft.

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