Download Alta (The Dragon Jousters, Book 2) by Mercedes Lackey PDF
By Mercedes Lackey
In the second one novel in nationwide best-selling legend Mercedes Lackey's richly-conceived new Joust sequence, the dragonrider Vetch escapes to Alta, the subjugated land of his birth. There, he hopes to educate his humans to elevate and educate dragons-and construct a military that might free up his homeland.
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Extra info for Alta (The Dragon Jousters, Book 2)
Long) or 20 ft. /20 ft. (tall) Special Attacks: See text Special Qualities: See text Saves: As master Abilities: Str 24, Dex 6, Con –, Int –, Wis 1, Cha 1 Colossal Construct Hit Dice: 32d10 (176 hp) Initiative: -3 (Dex) Speed: 10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels, 30 ft. swim, 50 ft. flight) AC: 11 (-8 size, -3 Dex, +12 natural) Attacks: Slam +25 melee Damage: Slam 4d6+9 Face/Reach: 40 ft. /15 ft. (long) or 40 ft. /25 ft. (tall) Special Attacks: See text Special Qualities: See text Saves: As master Abilities: Str 28, Dex 4, Con –, Int –, Wis 1, Cha 1 Base Challenge Rating: Diminutive 1/4, Tiny 1/2; Small 1; Medium 2; Large 3; Huge 5; Gargantuan 7; Colossal 10 Construct: Unintelligent constructs are immune to mind-influencing effects (though the artificer’s prime numinus is not), poison, disease, and similar effects.
Elemental planetouched of course tend to congregate in strongly-aligned elemental areas. Any civilized area with the appropriate elemental signature will have a few. In short, the stronger the signature of the area in question, the more planetouched will choose to live there. More information on this can be found in Chapter III: Mystic Forces. Languages: Automatic Languages: Imperial Common and appropriate planar language. Bonus Languages: Imperial Common and Regional. 37 Morningstar Classes ARTIFICER With enough experience, supplies and money, an artificer can build a small army of whirring combatants, a prosthetic limb, an airship, or any number of magical or mechanical miracles.
Legs, 40 ft. multiple legs, 60 ft. wheels, 50 ft. swim, 70 ft. flight) AC: 13 (-2 size, -1 Dex, +6 natural) Attacks: Slam +9 melee Damage: Slam 2d6+5 Space/Reach: 10 ft. /10 ft. (long) or 10 ft. /15 ft. (tall) Special Attacks: See text Special Qualities: See text Saves: As master Abilities: Str 20, Dex 8, Con –, Int –, Wis 1, Cha 1 Gargantuan Construct Hit Dice: 16d10 (88 hp) 43 Initiative: -2 (Dex) Speed: 10 ft. (20 ft. legs, 30 ft. multiple legs, 50 ft. wheels, 40 ft. swim, 60 ft. flight) AC: 12 (-4 size, -2 Dex, +8 natural) Attacks: Slam +15 melee Damage: Slam 2d8+7 Face/Reach: 20 ft.